Crypto Metropolis
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Welcome to Crypto Metropolis!

Salutations!
Welcome to Crypto Metropolis!
We know how boring Play-to-earn games can be. The fact that click-to-earn currently accounts for more than 90% of the Gamefi market is absurd in our books, hence we feel that Crypto Metropolis will be a great choice for users looking for a better gaming experience on blockchain.
We are proud to be one of the pioneers in the entire GAMEFI ecosystem when building Crypto Metropolis into a true MMORPG (Massive Multiplayer Online Role-Playing Game). We have created a space where users can be immersed in a highly entertaining game and can earn money (which so far no GameFi project has been able to accomplish). Crypto Metropolis will be the architects of a newer, a more profound trend: 'Play-And-Earn'.
Crypto Metropolis is a Metaverse Society that offers players:
A system of missions (quests) with tantalizing storylines, and NFTs with real worth:
When a user owns a Character NFT, they are able to transform those NFTs into characters in the game, and each character is matched with certain elemental powers that give them their unique skills and capabilities. Players can immerse themselves in the virtual world, and earn real money through completing different missions.
A state-of-the-art, easy to use in-game Battle System:
The battle system is based on leveling up characters, increasing their power and skill stats. Each character has unique features and possess their own style of play. The strength and weakness of each hero depends on leveling them up, increasing and properly using skills associated with that hero. In addition, the most special feature is the actual control of the characters during battle, which makes the players with real gaming skills achieve a higher win rate.
Property Ownership And Exchange System:
Crypto Metropolis will be a self-operated economy, and this will be done in the game using an in-game chat and exchange system, which will allow users to interact with each other and trade/exchange items of value. Along with Character NFTs, users can also own NFT Land (real estate in the game), and other items of value (weapons, items, etc.). This creates an economy that runs on its own, not dealing with Non-Player Characters (NPCs) like in traditional games.
• Guild System Of Fighting (Combining efforts to kill bosses) and Character Occupations:
Players can combine their efforts and work with other players to go to battle to gain experience and loot together. Users will have to choose strong Guilds to join so they can increase their ability to fight and win against the Big Boss.
Users can choose the work they want each of their Characters to perform for the various job tasks that have to be completed in the game.
• PVP System, Create A Party:
Users can fight with enemies who are NPCs and also participate in the Arena for PVP battles (1v1, 2v2, etc.). This is the main differentiator between Crypto Metropolis and current P2E games where in CTM, players will have to actually control their characters while in PVP mode and rely on their gaming skills and tactics to win; while in other games, it is a click-and-hope situation. In addition to the 1 vs 1 mode, the game will also offer a PVP party mode for heroes with complementary skills to participate in PVP together.
As mentioned previously, players can immerse themselves in the virtual world and earn real money through completing their tasks well. Not only can players do tasks by themselves, they can also EMPLOY others to complete the tasks for them in exchange for digital assets (Currencies, NFT Land, NFT Characters, etc.), thereby creating a Employer / Employee ecosystem within the game, allowing for more earning opportunities for those who otherwise would be unable to buy their way into the game. This is a self-driving economy with a closed cycle design, so that players can maximize their creativity and strategy into economic development while enjoying the game.
The game benefits from a continuing storyline, allowing for plenty of future iterations to be added to it for years to come.
Last modified 8mo ago